Big UI and clarity changes
Hi,
After one exam today I decided to rest before studying tomorrow and the day after tomorrow (seriously). And pushed all changes I wanted to put in here in the last update. The last ones were quite important so I uploaded it here yesterday so the game feels playable at least, but now I hope it looks and feels better. I mostly touched some UI stuff along with changing sprite for the monster and adding some features that increase the game clarity. I added how to play and controls section which I hope are not too big, I was trying to make them as straight-forward as possible.
For the UI, I changed the fonts, sizes, made sizes of buttons equal etc etc..
Please take a look, give me some feedback about game balance, difficulty or any bugs You can find (PLAY AGAIN BUTTON still doesn't work I know ;-;)
Get Elementris
Elementris
Weird inspiration on tetris with abilities
Status | In development |
Author | Mayzavan |
Tags | 2D, Godot, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Elementris small update4 days ago
- Quick QOL update changes10 days ago
- First "Elementris" Demo Release11 days ago
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